Joe announced the trap was set and the demo master steered Vito out of the conference room – blood stain still conspicuously un-cleaned. But I guess you can't count on NPCs to act completely realistically, whatever Grace promises; unless you'd rather suffer a carpet-cleaning mafia game. But, Grace did say that the mob boss's goons would start shoving you around if you dared walk too close to the mob boss – or just stood around too long, so there's all the realism you need, right?
Back to the plan that will never work. Vito and Joe made their slow way up to the roof via the stairs. I found myself wondering if boredom counts as immersion, or if the developer was trying to avoid rendering cut scenes by having these lengthy in-game nothing-is-happening-so-let's-chat sequences. The dialog between the two mob buddies was amusing, I suppose – but for someone who's seen Goodfellas half a hundred times, it was nothing special.
Once on the roof, a short cut scene showed two mob goons hanging out on the roof hocking loogies at pedestrians down below; Joe gives Vito a gun and the game lets the player take control again. Grace took a moment to explain that you had a choice in resolving the issue of expectorating goons. You could be non-violent and go back the way you came, skirting around a different path to the other side of the roof, he said. But because that third element – the intense gunplay – hadn't had the limelight yet, of course our demo master opted to shoot the place up.
I'm not familiar with the melee and gunplay system in Mafia I, other than hearing that it was broken, so forgive me if I make stuff sound new that's old. But what I saw was a cover system, over-the-shoulder aiming, regenerating health, almost now heads-up display icons (besides a targeting reticule) and tactical AI that also uses the cover system. It looks like you can knock enemies out of cover with a careful shot to the knee or the shoulder – but what you really want to do is score a headshot before you take roughly three or more hits and die (sort of like you would in real life). According to Grace, this combat system is very much improved over city gangster game – and again, being that this build is pre-alpha, it's probably only going to get better. I'm just pleased that there's a shotgun you can pick up after offing the enemies on the roof.
With the goons shot up, our heroes then bound and gagged the real window washers and stole their ride. Yet again, we got the nothing's-happening lull in action – but this time at least you could ogle the city on the ride down to the conference room. Once down by the conference room, you could turn and look inside – which later causes problems with Grace's realism claims.
But I'm getting ahead of myself.
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Fonte notizia
mafiah5.yottagames.com