The scant but optimistic Unofficial Soul Calibur 6 Blog has some more details, including a painstaking scene-by-scene trailer analysis. Which saves me from doing one. Hooray! Though I kind of wish I was the one writing stuff like “The famous pounding scene. The skill includes face-punching, two-hand smash, and arm-breaking which casts like a combo. It also includes a head-butt.”
I’d like to see that effect more often – to spend enough time with a weapon and its eccentricities instead of merely just its power to feel a degree of connection with it, in much the same way as the skills of a Soul Calibur games or a Street Fighter character go far beyond how much damage they deal. Not every weapon needs to be a big deal, but if they are in lore then they need to feel it in practice.
Ashbringer for instance can be a regular sword, a lightning crackling dark version, a glowing purple runeblade, or a blade of pure flame. Icebringer and Soulreaper meanwhile stick to unpleasant dark looks, but with a choice between frosty, Fel, or the traditional Death Knight ‘covered in skulls’ look. They try so hard.
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Still, there’s much that can be drawn from fiction to make this effect more powerful. There’s something about swords especially that attracts stories, from Bilbo’s Sting to King Arthur’s Excalibur. (Now, if we want to get more specific, Arthur had multiple swords in the different legends, but sssh.) Soul Calibur, In games, things are actually easier as the difference between two seemingly similar weapons can be pronounced and work in many ways.
Soulcalibur 6 roster – who is confirmed?
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