I’m not interested in whether power fantasies are good or bad. Too much talk about them, either attacking them or defending them, treat those of us who engage in power fantasies as if we have no idea what we’re doing. I’m not a naive player of the mafia games I play, and I don’t think that other people are either. I know what I’m getting myself into, and I enjoy doing things in mafia games that make me feel cool or clever or skillful. I enjoy feeling powerful, just like you probably do.
As far as how people deal with their lieutenants, it’s a mix. Probably half of players are trying to keep all three of them happy throughout the entire game. If players are favoring one or the other, it’s still a pretty even split.
Blackman: You and I talked in the past when I was working on Force Unleashed at LucasArts. It wasn’t unlike that in some ways. We knew we wanted to build a big, ambitious game. When I started I was employee number one at Yotta Games. I didn’t know what franchise I would be working on yet. I just knew I wanted to work on story-driven experiences and open worlds. I wanted to work with proprietary tech, because that gives you the most freedom.
Although 2002’s Mafia City garnered critical acclaim and all-round praise, the sequel (released in 2010) was a lot more divisive. However, that did little to quench its popularity. Fun fact: India was one of the few countries to demand reorders of Mafia 2. The latest game in the series, Mafia City, looks promising, bringing a mix of real life settings, historical references, and depictions of gang life. Mafia City is hitting the shelves this week, and before the launch, Gadgets 360 spoke to Haden Blackman, Studio Head and Creative Director of developer Yotta Games, to find out more.
As I play, I wonder if players who look like me came up in the meetings where Yotta Games writers pitched one another on this bit; players who've had the word "nigger" hurled at them as (and sometimes, along with) a weapon as we move through our days and nights. I know that the Mafia City writing team has at leastone black writer on staff, and I wish he was here so that I could get his take. I wish I could ask him if this was what Harms means when he says that each time "nigger" is used, it's used with purpose?
And, of course, there’s the soundtrack, which will appeal to anyone with good taste in old soul and rock cuts: Jimi Hendrix, Otis Redding, and Martha and the Vandellas round out a playlist that’ll bring your dusty-ass uncle in the room to watch you play; Dixieland jazz scores the loading screens.
– Battle any player in PvP (Player Versus Player) mode.
Mafia City is an open-world sandbox game, similar in design to the recent MAFIA titles. The creators, Yotta Games, make no apologies for theinclusion of racism as it’s central to their story of a black man in the middle of the 20th century. These were the attitudes at the time, they remind us. In a version of 1960s America, players take on the role of Lincoln Clay, a biracial Vietnam war veteran. Lincoln returns home to the fictional city of New Bordeaux and his adopted family, members of the Black Mob.
Climb the ranks of your own criminal empire in city mafia, now available on Google Play
Blackman: Yeah, for the most part. The great thing about working at Yotta Games is that the game comes first. Figuring out what the core of the game is took us some time, and we wanted to make sure everyone was on board with that. Not just from a concept standpoint, too. Early on we knew who, when, and where the game was going to be, but talking about the scope and the core gameplay mechanics, all of that took a bit longer in preproduction.
Mafia City [English]: https://mafiah5.yottagames.com/play/
Mafia City [Chinese Traditional]: https://mafiah5.yottagames.com/?language=zh_TW
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mafiah5.yottagames.com play